Tight, Flat, Wide Game Management

The 9, 10, & 12 are the Drivers of our attack.

The 9 controls the “Tight” game.

The 10 controls the “Flat” game.

The 12 controls the “Wide” game.

 

We play a series of options off the 9 at ruck time with the objective being to suck in the defense and prepare the way for either a Flat strike or a Wide strike.

The 9 plays his options “Tight” around the fringes of the ruck, until the 10 or 12 see something and call for the ball.

The 10’s objective is to attack “Flat” on the gainline with a series of options to choose from: 2 forwards coming in for a punch into the 12 channel, 1 forward coming from blind for an inside ball, a show & go, or a screen pass behind the punch forwards to his 12 sliding out.

He has to play as flat to the defense as his fear lets him in order to sit the defense and stop them from sliding onto his other options. A 10 that passes too early/deep just shovels the defense on to the next guy.

The 12’s objective is to exploit the space out “Wide” by using the 10’s Flat game as a decoy and attacking the edge or gap in the defense with a series of options to choose from: 13 coming in for a punch at the edge, the blindside wing coming for an inside ball, a show & go into the gap, a screen pass behind the 13 punch to his 15 sliding out, or a grubber through for the openside wing if the defending wing is up in the line.

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